Post Description
VERSIE 0.25.0.642
At its most basic, the game is a construction sandbox in which you put together various rocket pieces before testing them on the launchpad, with a hapless Kerbal strapped inside. Adorable as they are - a sort of cross between the Rabbids and Despicable Me's Minions - it's best not to get too attached. Let's just say this is a job with a high staff turnover.
Even with a high body count, it's fun to muck about with the different bits and pieces, putting together fuel tanks, boosters, command capsules, fins, wings and all sorts of sticky-out bits, before watching the whole caboodle spiral to a graceful yet fiery end. Slowly but surely, you start to work out what's needed to not only get the thing pointing the right way, but also burn long enough and fast enough to escape Kerbin's gravitational pull. And that's when the game gets really interesting.
There are three gameplay phases, in essence. The tinkering design stage, the launch and flight phase where you'll need to master roll, pitch and yaw to keep your rocket stable, and then the not insignificant question of navigating space itself. That's when you need to know how to use the periapsis and apoapsis of your orbit to change course, but thankfully the game comes with friendly, no-nonsense tutorials that somehow make the theory perfectly accessible. Putting that theory into practice is no mean feat, but at least you'll have a broad grasp on the Newtonian forces you're playing with
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Installatie wijst zichzelf
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